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Ed_NBOS

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Ed_NBOS
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  • The flood fill acts like a regular flood fill, filling until a color edge is found. It then converts the filled area into a vector based object that can be moved around like any other object on the map. Since comparing colors is distinctly a pixel…
  • Oh, I see the confusion. the tool-top over the tool has a typo. It is in fact a vector based fill.
  • The flood fill in FM is a vector based flood fill. Try using it.
  • The Character Sheet Designer uses JavaScript, not Java. Java and JavaScript are two different, unrelated languages (with unfortunately similar names). It looks like you're declaring variables with a type ("int iSTRnSIZ = 0;"), which is what you'd …
  • The deck pick is probably what you want. But unless you post the relevant code for the generator you're making, I dont know how anyone can tell you what you're doing wrong or how to get it working.
  • You can set the field's visible propery: f.visible = false;
  • Close... To check if a body is terrestrial, use (assuming 'b' is a Body object): if b.TypeID = BODY_TYPE_TERRESTRIAL then (look at the body type constants in the doc under the Body class.) To set a field, you can do: b.SetField 'fieldname…
  • There's no reported problems like you are describing. Are you using the latest version of The Keep (1.01c, I believe)? I know one of the updates changed something relating to linking. Also, are you running this off a USB drive? The best thing …
  • Hmm - they seem to be saving & loading for me. You're talking about the damage check boxes on the body, right? (the rectangles that change color)
  • There's no intro doc other than whats in the API. The best bet is the sample scripts. It is complicated... but Astro is a complicated program.
  • No, its an interesting idea (something that was considered for v3), but it doesnt support calculations like that. You'd need to write a script to cycle through the bodies in question and add a 'custom field' to them. From there, you can define tha…
  • Chaos, do you have a specific purpose for wanting multiple db's? The Keep can easily track dozens of campaigns worth of data. Thats what its designed for- keeping all your gaming notes in one place.
  • Thats a really great sheet! Are you saying the check boxes arent saving between uses?
  • I'm wondering if the google docs interface is using a unicode character set - that could cause SM problems.
  • No, sorry, the armor/hits labels in the GM's program cant be changed.
  • If you can see the login screen via a web browser from across the internet, it sounds like the firewall is setup right. You didnt say what OS you are running the SM program on. If its Vista or Win7, you may need to run SM as administrator, or in…
  • Alas, no, I dont think that can be changed. I'll make a note of that though, for future builds.
  • Just wrapping things up now - the programming is completed. Price will be in the neighborhood of FM8's price, with a discounted upgrade for owners of previous Astro versions.
  • You likely just have the graphics in the wrong place. There's two ways to do this - - Hardcode the path to the graphic files you want (ie, "c:\my\images.jpg"). I believe this will work, and allows you to store the images wherever you want the…
  • Well, next time I'm upgrading it I'll look at how some sort of debugging help can be implemented. Perhaps letting the user see the result of every substitution as they are made.
  • Astro 3 is a 32-bit app.
  • No, there isnt a debugger. I dont know how difficult such a thing would be to make. IPP isnt a programming language, its more like a regular expression engine. There's no procedural lines to step through as you would with a debugger. Just a curr…
  • Yes, sort of. The generation is done in a background thread in AS3, which allows you to zoom around on the map while its being generated. It only uses a single background thread, though, as the bottleneck in generation is memory allocation, not pr…
  • That is correct. Larger bodies tend to equal more moons. Moons are often generated but 'removed' from a planet due to whats called the Hill Sphere. Thats the distance from the planet that a moon can be sustained. Any further out and the effect o…
  • Thats for the html export, and wouldnt affect the word processor inside the keep, which is what I believe VVGM is referring to.
  • VVGM wrote: Late to the game here, but I wan the ability to generate just a solar system. Later I might want to add that solar system to a larger map. At the very least I want a way to see only the solar system on the screen and to show a 3d disp…
  • s0meguy wrote: That'd be a little cheap. The 20 lightyear template that comes with astrosynthesis also has all those bodies, it doesn't just say "small bodies". I want to be able to see those bodies in orbit with generated stars too. The moons …
  • Kojiro wrote: From what I understand, "Small Bodies" is supposed to represent all of those miscellaneous tiny moons like what Jupiter has. Yep - That is correct.
  • The 'flow' that Astro is designed for is for it to generate the terrain, and FWE to be used to edit it. So there's not way within the program to assign a different FWE file to use (in v2. In the upcoming v3, this will be possible). What you can…
  • The actual atmosphere generation on gas giants isnt configurable. If you want to change the surface map of a gas giant, you need to assign an image as its surface map.