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Ed_NBOS

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Ed_NBOS
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  • Awesome as always Mark! These are tremendous resources for map makers!!!
  • It shouldnt be a problem substituting an exe of the same name. I can also look at adding support for custom terrain editors in AS3. That just hasnt been something people have asked for. As for documentation of the FT call.... I dont have anythi…
  • Which symbols are you seeing? Are you changing both the symbol set and category drop downs to see the other symbols? Are the categories there, and the symbol palette is empty... or are the categories not there? Also you didnt say which build y…
  • See the 'Solar Systems and Orbit Displays' section in the help file. I think thats what you're looking for.
  • If you purchased from someplace like RPGNow, you may still be able to re-download the FM7 installer, which was updated at one point to use a different installation system that runs fine under 64bit Windows. If you have a CD, the full installation d…
  • FM8 supports combining polygons together (and several similar operations)... but I believe that was also supported in FM7. The rotation tool rotates objects around a center point.
  • You can assign a Blazon image to the star, which gets displayed on the star map in place of the star itself. You can also choose to display that blazon wrapped around a sphere, like a planet. The sample image I think you were referring to was cr…
  • You're using the file name for the table being rolled on. ie, [@UnusualCreatures.ipt] You dont need to do that. Just use the name of the table in the included file. Once you 'include' an external file, you call its tables just …
  • If you're not already running this version, try this update:
  • Its normal behavior. After creating a certain number of systems, it writes the info to disk to free up ram. Once its done saving, which may take a while, it will continue generating. What I dont understand is this: skprtod914 wrote: I've tried…
  • Wow, those look wonderful Mark! A nice Christmas suprise! :-) And a Merry Christmas to you and the other Vintyri members as well!
  • The when's need to be on the same line. Remember, each line is a separate item in the table. So if you spread the whens across multiple lines, each one will be treated as an individual table item, and only evaluated if the 'When' clause is true if…
  • you should be able to do [!{1d4} InterestingPlaces2] Note that you need to leave a space after the embedded dice tag.
  • Create a separate top-most text-entry, and store your campaign under that. The Keep uses a real SQL database under the hood, so its very capable of handling many campaigns all at once. Alternatively, see the 'advanced' section of the help file f…
  • Thats interesting to say the least - I've never heard of anything like that. Does this occur on all the objects you try to color? ie, landmasses, lines, text, circles, etc? Bothe lines and fill colors? What color resolution are you running in? …
  • The next version of Astro will display multiple star systems in the system diagram. This is actually something thats been discussed many a' time on the mailing list. Basically, there is no mathematical means of pre-calculating stable orbits for sy…
  • For your own images, you can still just drag out a rectangle when placing the symbols, and it will automatically size additional instances of that image at that size. Alternatively, you can add a symbol metadata file into the symbol directories f…
  • Which symbols are you referring to? Some of the symbols - mainly the battlemap symbols, have a height and width in feet already assigned to them. They will place themselves on the map at a fixed size regardless of the zoom level if you have an a…
  • The 'edit subsectors' window (Sectors -> Edit Subsectors from the menu) will let you toggle the visible/hidden status of subsectors when there's too many for the menus.
  • 'spending' points isnt too difficult to set up. On each item that cost a point, subtract one from a variable (use 'inline' variable assignment). You might also use deck picks, if all you're doing is picking X number of items from tables.
  • You should be able to just drag the .character file from windows explorer to wherever you want it in the tree in your Keep database.
  • You'd need to manually set the temperature to the desired value. Temperature calculation is fairly complex - its not solely based on distance to the star, and the effect of atmosphere feeds back on itself and actually alters the atmosphere, which i…
  • dcf6 wrote: I can't attach ipt or txt files, so I'm just going to copy it into the post below. Sorry about that - I thought they were allowed. I changed the settings to allow for .ipt files, though its always also good to show the actual code. …
  • FWE can import terrain data (see the help file for how). Or, you can assign any image you can find/create as the surface map.
  • See if this does the trick for you, Mark & dcf6:
  • Wow! Those look excellent Mark! Very nice!!!!!!
  • Richard, by keeping time, do you mean being able to set a 'global' time for the sector so that when you look at orbits & the travel calculator, it automatically uses that? I can certainly see if I can find some model-loading libraries for 3d …
  • There's a couple of scripts on nox (http://www.nbos.com/nox/index.php?action=1001&id=281 You'll probably have to adapt them to cycle through all the stars in your sector, but that shouldnt be too difficult. Oh, here's another: http://www.…
  • I tried a couple times, but I was never much of a consistent blogger, I'm afraid. :-) One of the things I've been working on is an early AS3 build. I'll actually be making this available to testers at some point here. This build will be, for al…
    in Next?? Comment by Ed_NBOS November 2009
  • Unfortunately I dont know much about character encoding. You might be able to change the encoding of the player interface (the html pages) to support Cyrillic characters, but I dont know if SM will handle them or not correctly.