You should also be able to use forward slashes for the image path. The standard on Windows is the backslash, but Windows also supports Linux-style forward slash paths in most cases.
You're over-complicating things. This multiplies prompt1 by 2, and adds prompt 2.
Prompt: Some Number {}
Prompt: Some Other Number {}
Table: Prompt Test
{(prompt1 * 2) + prompt2}
Note that braces and parenthesis are not the same thing. Use brac…
If you're trying to write a formula, it looks like you're using { and } when you should be using normal parenthesis.
Please describe the calculation you are trying to achieve.
That's what the File->Export Table menu item does in the Windows program. It takes a generator that may be comprised of many files, and combines them into a single file table.
You should be able to click on one of the custom color squares at the bottom of the color dialog, select a color, and hit Add to Custom Colors. This is actually the Windows built-in color dialog.
1) I'm not sure why that is. But I would make a normal world (ie, with oceans), and then lower the sea level until the oceans are gone.
2) On export, yes, the next build will output the negative elevations.
Yes, both FM9 and FWE will be 64 bit. FWE is getting some updates, not huge, but there's a nice 'new map' window that lets you preview a bunch of planets before they are generated.
FM 9 is still on. I just received the sci-fi art for the new sci-fi symbols and they are awesome. Development is slow because NBOS is a p/t business, and the past couple years have had some large distractions. COVID hasn't directly impacted things.
You'll probably need a script that looks something like this:
#plugin Generate From Existing
#author NBOS
#desc Runs the generator against existing stars on the map.
oSector = GetCurrentSector()
j = oSector.SystemCount()
for i = 1 …
No, no way that I can think of. You might make a 'base' map with all the layers set to what you want, and then open that & do a save-as for each of your new maps.
For the field source, I believe it should be set like:
js:HitDice(HP.Value)
(ie, a colon, not a period)
And then your function, you need to return the value. So something like:
function HitDice( d)
{
return RollDice ( 1, d, 0)
}
Also, since…
No, probably not. The Keep uses an embedded IE11. Not sure if that supports WebGL.
Changing The Keep to use Chromium is already on the todo list. In fact, it was originally tried during development, but there were some integration issues.