JohnTaber wrote:
I think NBOS could easily add high-level tabs into the UI without taking up any screen space that would eliminate this need from a technical level as Ed describes...guess I have a different take...but I get your point.
What I…
Daeglan wrote:
On a technical level loading the 1 big database with all my campaigns is going to be slower and more memory intensive than keeping them all smaller.
Nope, thats factually incorrect. The Keep does not load the entire database int…
I copy/pasted it into a file & ran it, and it seems to run exactly as you defined it... either NOTHIN or (missing)
You say you click and 'nothing' happens. Is anything displayed? ie, is it a blank page that gets displayed, or is it the same…
Support for multiple databases was simply an option added for those who had particular needs for it. During testing we had people who were using it for their work information (as in their jobs) because it was so convenient, and they didnt want to h…
Are you asking if The Keep can run on the iPad? No, its a Windows program.
If you want to export your data to a format you can use on your iPad, you can print it out as a pdf and copy it over. Or use the experimental build (see the link in anot…
No, there's no facility at all to display in-system routes. I dont know if such would be meaningful given that the position of every body changes as they orbit. There wouldnt be a 'route' per se. Thats unlike in interstellar travel where, if shi…
kaladorn wrote:
I know I've been experiencing a fair bit of crashiness with AS3
If you are experiencing program 'crashes' you should report them via the support email address.
In FWE there's some arrows on the toolbar that let you shift the landmasses left & right. You can use those to position them so that its generating the view of your continents you want.
There are tools in FM to add objects together (Actions …
Did you alter anything in one of the common files used by AdventureHooks.ipt? If that broke something, that would be an explanation why both that and the copy are missing tables.
Which version of the program are you using?
Thats not something the program can do out of the box, and honestly it's really too specific to ever be its own feature.
There's two ways of getting the information you want:
if you are familiar with SQL, you can use SQLite's command line tool t…
rwglaub wrote:
This may be a question that has been asked before, but is there a way to input a Traveller-style sector map?
In what way do you want to import a Traveller sector? Its not clear to me what you mean by 'input a Traveller-style sec…
This update isnt version 2.0. Its a proof of concept for functionality intended to be included in 2.0 and other projects. Dont read any more into it than that. But since it was a discreet piece of functionality that needed to be implemented earl…
If I understand what you are saying, you'd have to use javascript to extract the "+7" out of the text first.
Actually, what I'd recommend is using a lookup list. Have the other fields use a Lookup( List, Field) as their source. See the 2 page c…
That will tell you if a specific body is on a particular given route. But I think it'd be faster to go the other way, and rather than testing each body for each route, instead just marking the bodies on routes as above.
The 3.01b update, as posted at the top of the forum, does lower the frequency for the lowest setting of the slider. A 10x10x10 cube will give you about 5-ish systems.
Medron wrote:
But I couldn't get the system to give me even ONE hab planet the vast majority of the time. And I don't feel like trying fifty times to get it.
Then I think you're probably doing something wrong. I just made 2 10x10x10 sectors at …
If I understand what you want to do - make only those bodies on routes visible - then this process should work:
- Mark all systems on the map hidden (visible = false)
- Cycle through all the routes (use the Sector's RouteCount method to get the …
That would require implementing a special timer to keep track of that, as its not a normal windows interface action (its not something Windows would send a message for). I wouldnt do something like that in a minor update as there's a world of possi…
There needs to be two modes - on a big map there's no guarantee that there'd be a spot to click on that doesnt select a system.
I can look at perhaps switching to pan mode when the pointer is dragged without a system selected. But unless thats r…
You know you can switch between pan and select by clicking the middle mouse button, right? A pan & select mode are used because dragging the mouse rotates the selected system around the camera, and the right mouse for the menu.
As for terraf…
Yes.
For #2, thats not something you'd do in script, but rather use a script to set the visibility of the bodies, and then set the filters to 'hide labels only'
Yes, the files are also backed up .... unless.... you have "Use external file references" checked in your program preferences.
If you have a lot of files, you can tell by the size of the export file created that they are embedded. You can also r…