This update isnt version 2.0. Its a proof of concept for functionality intended to be included in 2.0 and other projects. Dont read any more into it than that. But since it was a discreet piece of functionality that needed to be implemented earl…
If I understand what you are saying, you'd have to use javascript to extract the "+7" out of the text first.
Actually, what I'd recommend is using a lookup list. Have the other fields use a Lookup( List, Field) as their source. See the 2 page c…
That will tell you if a specific body is on a particular given route. But I think it'd be faster to go the other way, and rather than testing each body for each route, instead just marking the bodies on routes as above.
The 3.01b update, as posted at the top of the forum, does lower the frequency for the lowest setting of the slider. A 10x10x10 cube will give you about 5-ish systems.
Medron wrote:
But I couldn't get the system to give me even ONE hab planet the vast majority of the time. And I don't feel like trying fifty times to get it.
Then I think you're probably doing something wrong. I just made 2 10x10x10 sectors at …
If I understand what you want to do - make only those bodies on routes visible - then this process should work:
- Mark all systems on the map hidden (visible = false)
- Cycle through all the routes (use the Sector's RouteCount method to get the …
That would require implementing a special timer to keep track of that, as its not a normal windows interface action (its not something Windows would send a message for). I wouldnt do something like that in a minor update as there's a world of possi…
There needs to be two modes - on a big map there's no guarantee that there'd be a spot to click on that doesnt select a system.
I can look at perhaps switching to pan mode when the pointer is dragged without a system selected. But unless thats r…
You know you can switch between pan and select by clicking the middle mouse button, right? A pan & select mode are used because dragging the mouse rotates the selected system around the camera, and the right mouse for the menu.
As for terraf…
Yes.
For #2, thats not something you'd do in script, but rather use a script to set the visibility of the bodies, and then set the filters to 'hide labels only'
Yes, the files are also backed up .... unless.... you have "Use external file references" checked in your program preferences.
If you have a lot of files, you can tell by the size of the export file created that they are embedded. You can also r…
Good to hear.
The next update will have the ability to give the generator a file name to create. This will allow Astro to generate much larger sectors because the generated system data can then be unloaded to the astrodb file to reduce memory us…
Geroblue wrote:
I looked on my hard drive, no docs came with the 2 programs in their original folders.
FM8 ships with:
Mapper8.chm (the main help file)
FM8Tutorial.chm (the tutorial)
and SM lite ships with:
ScreenMonkey.chm (the main …
FM8 ships with a tutorial, the link is in the start menu. There's also PDF versions of the FM docs here:
FM8 PDF
http://www.nbos.com/nox/index.php?action=1001&id=125
The x/y/z coordinates for stars in a multiple star system do specify the position of the stars relative to each other (as displayed in the preview area). The value is interpreted as AU's, not LY's. So you have to set the values accordingly.
I havent taken a look at it yet, but if its confirmed I'll add it to the list of things to fix in the next release.
Its best to send bug reports to the support email address, rather than posting them here, if you need a reply. Please see the ann…
This was something to do with the latest Firefox updates. I've made some changes to SM which appear to take care of the problem. I'll have a download available in a week or so.
necrogami wrote:
Any chance of the next version of astro allowing 64 bit memory allocation?
Current version claims out of memory after 1.8gb is used.
I imagine it will eventually move to 64 bit.
If you are making a huge system, you might tr…