Yes, you can do that. Use the portable installation option and install directly into your OneDrive/GDrive/DropBox directory. That will put the generators into the same directory as the program. Alternatively, if you already installed IPP, you can…
Glad you liked it! Actually, I'm really glad you used it at the game table, since that's the primary idea behind it.
For hiding/showing maps, you can use the Archive feature. Basically click and hold down on the map number (1, 2, 3, etc) for a fe…
You can upload them here if you'd like. NOX is on the agenda for a rewrite. But if you'd like to upload there, just drop me a line at the support email address and I'll send you a regcode/access code pair that you can use.
Ok, I figured out what was going on. Had nothing to do with The Keep or the Updates.
It was actually related to how the site uses SSL, which is something that changed just recently. It was throwing off the update checker. I made a quick change o…
Usage:
ipad3cgi generator-file nReps [options]
Where generator-file is the generator to run, nreps is the number of repetitions to run, and [options] is any passed command line options (see below). Only generator-file is required as a parameter.…
Something that's different between Fractal Mapper 9 and previous versions is that people who download the 30 Day Trial version of Fractal Mapper will be able to activate the trial version and enable all its features without having to re-install the …
There's a field value assigned to each object that gives its elevation. Here's a little plugin that will show you what that is. Just select the object, and run this script from the Plugins menu. The result is the elevation in meters (you'll see i…
I take that back... it looks like there is a limit. I don't want to just remove it until I can get a chance to research why its there. It may not be necessary, or it may be whats keeping Earth's magnetic field in place.
I don't think there's an intentionally hard coded limit to the line size. But its possible there's an unintended limit due to something that the parser is doing.
At the bottom of the System Generation window there's a spot where you can give it a file name to create during generation. That will let Astro free the data it doesn't need to keep in memory for rendering the map (planets, moons, etc), and thus le…
Hi Lee, it shifts them half a light year so they'll be selectable after they are cloned. If you don't want that, you can comment out the shift in the CloneBody function, or change it to whatever value you'd like.
No, not that I'm aware of.
Here's a very quick and hacky custom tool (extra emphasis on very and hacky) based on the Random City Name tool that places an incremented label every time the map is clicked. You'd need to tweak the font size to whateve…
I made a script that you can use to do this. It will duplicate selected systems. Save it as CloneSelected.AstroScript in the /Plugins directory. Restart Astro, and it should be in the Plugins menu.
Cloning a system is fairly easy in the API, but…
After you scan them in, you can place them on the map using File -> Place from the menu. Arrange them as needed on the map. Once you have them all in place, use the Fractal Polygon (not the Freehand Polygon) to trace over the landmass. Don't t…
@Nightblade You can do that with the Effects Styles. Its the section right above the Fill Style box on the right. Make sure you are running the most up to date version of the mapper, as Effects Styles weren't in the initial release of v8.
Hi Folks, an update since its been a while...
The scripting system has been updated. Previous versions of FM used Microsoft's ActiveScripting engine. While that worked well, its been depreciated, so there's no telling how long it will still be av…
That may indeed be a bug. To get around it, you can set a variable before the table call, and then use that variable in the sub table.
{$colortouse==red}[@3 color]
table:color
my color is {$colortouse}
(I believe the above will work, but I may …
You'd need to add an additional field for the points spent on that skill, and then factor it into the calculation. What you might do is add a worksheet page where that can be done, so that it doesn't clutter the printable character sheet.
You have to use the mouse wheel I'm afraid. Click on the page and scroll up / down.
The scroll bars are supposed to be there. They are programmed to be. But for whatever reason, they refuse to show in the designer.
I actually tried to do that in version 2, but couldn't get the chromium browser to be stable enough when embedded. I'm sure I'll try again for the next version.
What you can do is multiply it by 100, and round it to 0 decimal places. If its a field formula, you can use the round() function. If its in JavaScript, you can use Math.round().
Not in one step. You can resize the map, but you may also need to re-scale all the objects.
See the FM9 update I posted w/ screenshot of how that will be done in the next version.
Mark, FM9 will show the symbol name if you hover over it in the palette. Its supposed to be doing that in FM8, but it wasn't working. I'll see what I can do for fill patterns as well. But no, right now there isn't a way of identifying it.